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Big Viking Games

Mid-level Backend Game Developer

location icon Old Toronto, Toronto, Canada
Full-time

Important:

This role is only available to current residents of Canada. While we recognize there is talent all over the world, we can only consider Canadian residents at this time.

A Little About Us:

Making fans - That’s what we’re all about! Since our humble beginnings in 2011, these two words have driven Big Viking Games to become the successful company it is today. We are focused on making our mark as a next-generation, live operations games company.

We believe that each Viking is unique and brings exponential value to the company. In return, we provide Vikings with the opportunity to solve problems through continuous learning and fostering feedback, ultimately mastering their craft. By investing in our Vikings and in new technologies, we can continue our success for years to come.

We are embarking on an adventure and rely on our team of skilled, enthusiastic, and collaborative Vikings to turn our ship towards a new horizon. With that in mind, we are on the hunt for exceptional talent to join us on this new journey and help hoist the sails!

The Nitty Gritty:

We are seeking a skilled Game Backend Developer to join our team, focusing on developing and maintaining the server-side logic and infrastructure for our flagship games, YoWorld and FishWorld. The ideal candidate will have a strong background in backend programming languages like Java and PHP, experience with database and server management, and a passion for creating scalable, high-performance gaming experiences.

This role will be part of our Game Features team and is remote in Canada. 

We are looking for someone experienced in Game Development, this is not an entry-level role.

Key Responsibilities:

  • Design and implement scalable game backend services for high traffic and real-time player interactions.
  • Implement updates and fixes to existing systems.
  • Provide feedback and estimates on new features and fixes.
  • Design new and improve existing tools to support automation, live operations and marketing.
  • Monitoring game performance, balancing security with an optimal user experience.
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Publication date: 2024-02-15
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